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gml_Object_obj_credits_short_Alarm_5

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1
caster_play(ii, 1, 1);
2
if (global.osflavor == 4 && (number == 7 || number == 7.5))
3
    number += 0.5;
4
else
5
    number += 1;
6
if (number < 9)
7
    alarm[5] = 130;
gml_Object_obj_credits_short_Alarm_5.gml

caster_play(ii, 1, 1); if (global.osflavor == 4 && (number == 7 || number == 7.5)) number += 0.5; else number += 1; if (number < 9) alarm[5] = 130; else alarm[6] = 200;
8
else
9
    alarm[6] = 200;