1 | myx = global.monsterinstance[myself].x; |
2 | myy = global.monsterinstance[myself].y; |
3 | blt1 = instance_create(myx + 52, myy + 48, blt_streambullet); |
4 | blt2 = instance_create(myx + 82, myy + 56, blt_streambullet); |
5 | blt1.dmg = dmg; |
6 | blt2.dmg = dmg; |
7 | alarm[0] = global.firingrate; |