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gml_Object_obj_damndummy_Create_0

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1
dsprite = spr_sans_d;
2
usprite = spr_sans_u;
3
lsprite = spr_sans_l;
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rsprite = spr_sans_r;
5
dtsprite = spr_sans_d;
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utsprite = spr_sans_u;
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ltsprite = spr_sans_l;
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rtsprite = spr_sans_r;
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myinteract = 0;
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facing = 0;
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direction = 270;
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talkedto = 0;
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image_speed = 0;
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scr_depth
scr_depth

depth = 50000 - ((y * 10) + (sprite_height * 10));
();
15
con = 0;
16
if (global.plot > 115 && room == room_water_trashzone2)
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    instance_destroy();
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float = 0;
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offground = 0;
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siner = 0;