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gml_Object_obj_darknesslantern_Step_0

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1
if (myinteract == 1 && glowtimer <= 0)
2
{
3
    if (snd_isplaying(snd_spearappear) == 0)
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        snd_play(snd_spearappear);
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    myinteract = 0;
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    glowtimer = 30;
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    glowup = 1;
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}
9
glowtimer -= 1;
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if (glowtimer <= 0)
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    glowup = 0;
12
if (glowup == 1)
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{
14
    if (obj_darknesspuzzle.glowamt > 0)
15
        obj_darknesspuzzle.glowamt -= 0.07;
16
}
17
if (myinteract == 1)
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    myinteract = 0;