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gml_Object_obj_dogboat_thing_Draw_0

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1
adjust = 0;
2
if (sprite_index == spr_dogboat && image_index < 1)
3
    adjust = 1;
4
draw_sprite(sprite_index, image_index, x, y + dogy);
5
cc += 0.1;
6
draw_sprite(spr_dogboat_cover, cc, x, y);
7
rman.y = ((y + dogy) - 17) + adjust;
8
rman.x = x + 20;
9
if (instance_exists(snapper))
10
{
11
    snapper.x = x + 56;
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    snapper.y = ((y + dogy) - 8) + adjust;
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}
14
if (lapbg == 1)
15
{
16
    tilex += bgspeed;
17
    if (tilex > -20)
18
    {
19
        tile_layer_shift(1000000, -240, 0);
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        tilex -= 240;
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    }
22
    tile_layer_shift(1000000, bgspeed, 0);
23
}
24
view_yview[0] = 0;