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gml_Object_obj_dogeB_Alarm_6

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1
blcon = instance_create((x + sprite_width) - 8, ystart + 8, obj_blconsm);
2
mycommand = round(random(100));
3
if (global.turn == 0)
4
    mycommand = 10;
5
if (global.turn == 1)
6
    mycommand = 90;
7
if (mycommand >= 0 && mycommand < 33)
8
    global.msg[0] = "You're&rather&slow.";
9
if (mycommand >= 33 && mycommand < 66)
10
    global.msg[0] = "Come on,&let's go.";
11
if (mycommand >= 66 && mycommand <= 100)
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    global.msg[0] = "Hurry&up...";
13
if (global.turn == 3)
14
    global.msg[0] = "Want to&go on&a walk?";
15
if (whatiheard == 2 && mercymod == 21)
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    global.msg[0] = "Pet...&me...";
17
if (whatiheard == 2 && mercymod == 20)
18
{
19
    global.msg[0] = "Oh boy!&Oh boy!&Oh boy!&Oh boy!";
20
    mercymod = 21;
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}
22
if (whatiheard == 5 && mercymod == 100)
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{
24
    global.msg[0] = "Ahhhh,&humans&are&nice.";
25
    global.monsterdef[myself] = -30;
26
}
27
if (mercymod == 102)
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{
29
    mercymod = 103;
30
    global.msg[0] = "Hey!!&That&was&fun!!";
31
}
32
global.msg[1] = "%%%";
33
global.typer = 2;
34
blconwd = instance_create(blcon.x + 15, blcon.y + 10, OBJ_NOMSCWRITER);
35
global.border = 6;
36
obj_heart.x = round((global.idealborder[0] + global.idealborder[1]) / 2) - 8;
37
obj_heart.y = round((global.idealborder[2] + global.idealborder[3]) / 2) - 8;