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gml_Object_obj_dogmissle_Create_0

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1
anchor = 1;
2
alarm[0] = 4;
gml_Object_obj_dogmissle_Alarm_0.gml

friction = -0.22 + random(0.1); move_towards_point(obj_heart.x + 8, obj_heart.y + 8, 2); direction += (random(30) - random(30)); anchor = 0; y = obj_amalgam_laserdog.y + 20; x -= 9;
3
image_xscale = 2;
4
image_yscale = 2;
5
off = 0;
6
dmg = 9;