gml_Object_obj_door_s_musfade_Alarm_2.gmlglobal.entrance = 19;
instance_create(0, 0, obj_persistentfader);
if (room == room_water12)
room_goto(
room_water_bird Waterfall - Duck);
if (room == room_water_bird)
room_goto(
room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
if (room == room_tundra_sanshouse)
room_goto(
room_tundra_town Snowdin - Town [SAVE]);
if (room == room_water_blookyard)
room_goto(
room_water_farm Waterfall - Snail Farm);
if (room == room_water_farm)
room_goto(
room_water_blookyard Waterfall - Twin Ghost houses);
if (room == room_water_friendlyhub)
room_goto(
room_water_bird Waterfall - Duck);
if (room == room_water_bird)
room_goto(
room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
if (room == room_water14)
room_goto(
room_water_statue Waterfall - Rainy Statue);
if (room == room_water_statue)
room_goto(
room_water14 Waterfall - Artifact hub);
if (room == room_fire_elevator_r1)
room_goto(
room_fire_elevator Hotland - Core Final Elevator Entrance);
if (room == room_fire_elevator_r2)
room_goto(
room_fire_elevator Hotland - Core Final Elevator Entrance);
if (room == room_fire_elevator_r3)
room_goto(
room_fire_elevator Hotland - Core Final Elevator Entrance);
if (room == room_fire_elevator_l1)
room_goto(
room_fire_elevator Hotland - Core Final Elevator Entrance);
if (room == room_fire_elevator_l2)
room_goto(
room_fire_elevator Hotland - Core Final Elevator Entrance);
if (room == room_fire_elevator_l3)
room_goto(
room_fire_elevator Hotland - Core Final Elevator Entrance);
if (room == room_fire_elevator)
{
if (
global.flag[398 current_elevator_floor] == 0)
room_goto(
room_fire_elevator_l1 Hotland - Elevator L1);
if (
global.flag[398 current_elevator_floor] == 1)
room_goto(
room_fire_elevator_r1 Hotland - Elevator R1);
if (
global.flag[398 current_elevator_floor] == 2)
room_goto(
room_fire_elevator_r2 Hotland - Elevator R2);
if (
global.flag[398 current_elevator_floor] == 3)
room_goto(
room_fire_elevator_l2 Hotland - Elevator L2);
if (
global.flag[398 current_elevator_floor] == 4)
room_goto(
room_fire_elevator_l3 Hotland - Elevator L3);
if (
global.flag[398 current_elevator_floor] == 5)
room_goto(
room_fire_elevator_r3 Hotland - Elevator R3);
}
if (room == room_fire_core_final)
room_goto(
room_fire_finalelevator Hotland - Core Final Elevator);
if (room == room_castle_elevatorout)
room_goto(
room_fire_finalelevator Hotland - Core Final Elevator);
if (room == room_fire_finalelevator)
{
if (
global.flag[431 current_final_floor] == 0)
room_goto(
room_fire_core_final Hotland - Core Mettaton Room);
if (
global.flag[431 current_final_floor] == 1)
room_goto(
room_castle_elevatorout Castle Elevator [SAVE]);
}
if (room == room_castle_finalshoehorn)
room_goto(
room_castle_throneroom Throne Room [SAVE]);
if (room == room_castle_throneroom)
room_goto(
room_castle_finalshoehorn Throne Entrance [SAVE]);
if (room == room_fire_lab1)
room_goto(
room_fire_labelevator Laboratory Elevator);
if (room == room_fire_labelevator)
room_goto(
room_fire_lab1 Hotland - Laboratory Hub);
if (room == room_truelab_hub)
room_goto(
room_truelab_castle_elevator True Lab - Elevator 2);
if (room == room_truelab_castle_elevator)
room_goto(
room_truelab_hub True Laboratory [SAVE]);
if (room == room_ruinsexit)
room_goto(
room_tundra1 Snowdin - Ruin exit);
if (room == room_tundra1)
room_goto(
room_ruinsexit Toriel's Basement: Flowey);
if (room == room_fire_hotellobby)
room_goto(
room_shop4 Hotland - Burgerpants [Dogchecked]);
if (room == room_tundra_sansbasement)
room_goto(
room_tundra_town Snowdin - Town [SAVE]);
if (room == room_tundra_town)
room_goto(
room_tundra_sansbasement Snowdin Town: Sans's basement [Dogchecked]);
if (room == room_castle_precastle)
room_goto(
room_lastruins_corridor New Home - Elevator);
if (room == room_lastruins_corridor)
room_goto(
room_castle_precastle Castle - Another Elevator);
if (room == room_mysteryman)
room_goto(
room_water_fakehallway Waterfall - Mysteryman hallway [Dogchecked]);