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gml_Object_obj_door_t_Other_19

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1
global.interact = 3;
2
instance_create(0, 0, obj_unfader);
3
if (touched == 0)
4
{
5
    alarm[2] = 14;
gml_Object_obj_door_t_Alarm_2.gml

global.entrance = 20; instance_create(0, 0, obj_persistentfader); if (room == room_tundra_town) room_goto(room_tundra_inn Snowdin Town: Inn lobby); if (room == room_tundra_inn) room_goto(room_tundra_town Snowdin - Town [SAVE]); if (room == room_water11) room_goto(room_water_bird Waterfall - Duck); if (room == room_water12) room_goto(room_water_bird Waterfall - Duck); if (room == room_water_bird) room_goto(room_water11 Waterfall - Sans Telescope); if (room == room_water14) room_goto(room_water_statue Waterfall - Rainy Statue); if (room == room_water_statue) room_goto(room_water14 Waterfall - Artifact hub); if (room == room_water_friendlyhub) room_goto(room_water_shop Waterfall - Turtle shop); if (room == room_water_shop) room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]); if (room == room_fire7) room_goto(room_fire_turn Hotland - Arrow bridge); if (room == room_fire10) room_goto(room_fire_walkandbranch Hotland - Art Club Entrance); if (room == room_fire_walkandbranch) room_goto(room_fire10 Hotland - Treadmill switch puzzle); if (room == room_fire_turn) room_goto(room_fire7 Hotland - Puzzle Gate 1); if (room == room_fire_savepoint1) room_goto(room_fire7 Hotland - Puzzle Gate 1); if (room == room_fire_walkandbranch2) room_goto(room_fire_preshootguy4 Hotland - F3 North Puzzle Entrance); if (room == room_fire_preshootguy4) room_goto(room_fire_walkandbranch2 Hotland - F3 Puzzle Gate); if (room == room_truelab_hub) room_goto(room_truelab_prebed True Lab - North Corridor 1); if (room == room_truelab_prebed) room_goto(room_truelab_hub True Laboratory [SAVE]); if (room == room_truelab_bedroom) room_goto(room_truelab_hall3 True Lab - North Corridor 2); if (room == room_truelab_hall3) room_goto(room_truelab_bedroom True Lab - Bedroom [SAVE]); if (room == room_fire_prelab) room_goto(room_fire_elevator_l1 Hotland - Elevator L1); if (room == room_fire_elevator_l1) room_goto(room_fire_prelab Hotland - Laboratory Entrance [SAVE]); if (room == room_tundra_sansroom) room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house); if (room == room_tundra_sansroom_dark) room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house); if (room == room_tundra_sanshouse) { if (global.flag[497 got_sans_room_key] <= 1) room_goto(room_tundra_sansroom_dark Snowdin Town: Sans's room (dark) [Dogchecked]); else room_goto(room_tundra_sansroom Snowdin Town: Sans's room [Dogchecked]); }
6
    touched = 1;
7
}
8
if (room == room_tundra_sanshouse)
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{
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    if (global.flag[497 got_sans_room_key] == 1)
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        instance_create(0, 0, obj_musfadeout);
12
}