|
1
|
global.entrance = 21;
|
|
2
|
instance_create(0, 0, obj_persistentfader);
|
|
3
|
if (room == room_tundra_town)
|
|
4
|
room_goto(room_tundra_library Snowdin Town: Library);
|
|
5
|
if (room == room_tundra_library)
|
|
6
|
room_goto(room_tundra_town Snowdin - Town [SAVE]);
|
|
7
|
if (room == room_water13)
|
|
8
|
room_goto(room_water12 Waterfall - Split Pathway);
|
|
9
|
if (room == room_water12)
|
|
10
|
room_goto(room_water13 Waterfall - Cut Bridge Puzzle [Dogchecked]);
|
|
11
|
if (room == room_fire7)
|
|
12
|
room_goto(room_fire9 Hotland - Right Box Puzzle Entrance);
|
|
13
|
if (room == room_fire9)
|
|
14
|
room_goto(room_fire7 Hotland - Puzzle Gate 1);
|
|
15
|
if (room == room_fire_core_center)
|
|
16
|
room_goto(room_fire_core_top Hotland - Core West Puzzle Entrance + 2);
|
|
17
|
if (room == room_fire_core_top)
|
|
18
|
room_goto(room_fire_core_center Hotland - Core End - 4);
|
|
19
|
if (room == room_fire_core_branch)
|
|
20
|
room_goto(room_fire_core_bottomright Hotland - South of 100G Trash Can);
|
|
21
|
if (room == room_fire_core_bottomright)
|
|
22
|
room_goto(room_fire_core_branch Hotland - Core Branch [SAVE]);
|
|
23
|
if (room == room_truelab_hall3)
|
|
24
|
room_goto(room_truelab_fan True Lab - Fans);
|
|
25
|
if (room == room_truelab_fan)
|
|
26
|
room_goto(room_truelab_hall3 True Lab - North Corridor 2);
|
|
27
|
if (room == room_fire_core_premett)
|
|
28
|
room_goto(room_fire_core1 Hotland - Core Elevator);
|
|
29
|
if (room == room_fire_core1)
|
|
30
|
room_goto(room_fire_core_premett Hotland - Core End - 1);
|
|
31
|
if (room == room_water_fakehallway)
|
|
32
|
room_goto(room_water11 Waterfall - Sans Telescope);
|