1 |
global.entrance = 21; |
2 |
instance_create(0, 0, obj_persistentfader); |
3 |
if (room == room_tundra_town) |
4 |
room_goto(room_tundra_library Snowdin Town: Library); |
5 |
if (room == room_tundra_library) |
6 |
room_goto(room_tundra_town Snowdin - Town [SAVE]); |
7 |
if (room == room_water13) |
8 |
room_goto(room_water12 Waterfall - Split Pathway); |
9 |
if (room == room_water12) |
10 |
room_goto(room_water13 Waterfall - Cut Bridge Puzzle [Dogchecked]); |
11 |
if (room == room_fire7) |
12 |
room_goto(room_fire9 Hotland - Right Box Puzzle Entrance); |
13 |
if (room == room_fire9) |
14 |
room_goto(room_fire7 Hotland - Puzzle Gate 1); |
15 |
if (room == room_fire_core_center) |
16 |
room_goto(room_fire_core_top Hotland - Core West Puzzle Entrance + 2); |
17 |
if (room == room_fire_core_top) |
18 |
room_goto(room_fire_core_center Hotland - Core End - 4); |
19 |
if (room == room_fire_core_branch) |
20 |
room_goto(room_fire_core_bottomright Hotland - South of 100G Trash Can); |
21 |
if (room == room_fire_core_bottomright) |
22 |
room_goto(room_fire_core_branch Hotland - Core Branch [SAVE]); |
23 |
if (room == room_truelab_hall3) |
24 |
room_goto(room_truelab_fan True Lab - Fans); |
25 |
if (room == room_truelab_fan) |
26 |
room_goto(room_truelab_hall3 True Lab - North Corridor 2); |
27 |
if (room == room_fire_core_premett) |
28 |
room_goto(room_fire_core1 Hotland - Core Elevator); |
29 |
if (room == room_fire_core1) |
30 |
room_goto(room_fire_core_premett Hotland - Core End - 1); |
31 |
if (room == room_water_fakehallway) |
32 |
room_goto(room_water11 Waterfall - Sans Telescope); |