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gml_Object_obj_door_u_Other_19

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1
global.interact = 3;
2
instance_create(0, 0, obj_unfader);
3
if (touched == 0)
4
{
5
    alarm[2] = 14;
gml_Object_obj_door_u_Alarm_2.gml

global.entrance = 21; instance_create(0, 0, obj_persistentfader); if (room == room_tundra_town) room_goto(room_tundra_library Snowdin Town: Library); if (room == room_tundra_library) room_goto(room_tundra_town Snowdin - Town [SAVE]); if (room == room_water13) room_goto(room_water12 Waterfall - Split Pathway); if (room == room_water12) room_goto(room_water13 Waterfall - Cut Bridge Puzzle [Dogchecked]); if (room == room_fire7) room_goto(room_fire9 Hotland - Right Box Puzzle Entrance); if (room == room_fire9) room_goto(room_fire7 Hotland - Puzzle Gate 1); if (room == room_fire_core_center) room_goto(room_fire_core_top Hotland - Core West Puzzle Entrance + 2); if (room == room_fire_core_top) room_goto(room_fire_core_center Hotland - Core End - 4); if (room == room_fire_core_branch) room_goto(room_fire_core_bottomright Hotland - South of 100G Trash Can); if (room == room_fire_core_bottomright) room_goto(room_fire_core_branch Hotland - Core Branch [SAVE]); if (room == room_truelab_hall3) room_goto(room_truelab_fan True Lab - Fans); if (room == room_truelab_fan) room_goto(room_truelab_hall3 True Lab - North Corridor 2); if (room == room_fire_core_premett) room_goto(room_fire_core1 Hotland - Core Elevator); if (room == room_fire_core1) room_goto(room_fire_core_premett Hotland - Core End - 1); if (room == room_water_fakehallway) room_goto(room_water11 Waterfall - Sans Telescope);
6
    touched = 1;
7
}