gml_Object_obj_door_u_Alarm_2.gmlglobal.entrance = 21;
instance_create(0, 0, obj_persistentfader);
if (room == room_tundra_town)
room_goto(
room_tundra_library Snowdin Town: Library);
if (room == room_tundra_library)
room_goto(
room_tundra_town Snowdin - Town [SAVE]);
if (room == room_water13)
room_goto(
room_water12 Waterfall - Split Pathway);
if (room == room_water12)
room_goto(
room_water13 Waterfall - Cut Bridge Puzzle [Dogchecked]);
if (room == room_fire7)
room_goto(
room_fire9 Hotland - Right Box Puzzle Entrance);
if (room == room_fire9)
room_goto(
room_fire7 Hotland - Puzzle Gate 1);
if (room == room_fire_core_center)
room_goto(
room_fire_core_top Hotland - Core West Puzzle Entrance + 2);
if (room == room_fire_core_top)
room_goto(
room_fire_core_center Hotland - Core End - 4);
if (room == room_fire_core_branch)
room_goto(
room_fire_core_bottomright Hotland - South of 100G Trash Can);
if (room == room_fire_core_bottomright)
room_goto(
room_fire_core_branch Hotland - Core Branch [SAVE]);
if (room == room_truelab_hall3)
room_goto(
room_truelab_fan True Lab - Fans);
if (room == room_truelab_fan)
room_goto(
room_truelab_hall3 True Lab - North Corridor 2);
if (room == room_fire_core_premett)
room_goto(
room_fire_core1 Hotland - Core Elevator);
if (room == room_fire_core1)
room_goto(
room_fire_core_premett Hotland - Core End - 1);
if (room == room_water_fakehallway)
room_goto(
room_water11 Waterfall - Sans Telescope);