1 |
global.entrance = 23; |
2 |
instance_create(0, 0, obj_persistentfader); |
3 |
if (room == room_tundra_town) |
4 |
room_goto(room_tundra_grillby Snowdin Town: Grillby's); |
5 |
if (room == room_tundra_grillby) |
6 |
room_goto(room_tundra_town Snowdin - Town [SAVE]); |
7 |
if (room == room_water_friendlyhub) |
8 |
room_goto(room_water_blookyard Waterfall - Twin Ghost houses); |
9 |
if (room == room_water_blookyard) |
10 |
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]); |
11 |
if (room == room_fire7) |
12 |
room_goto(room_fire9 Hotland - Right Box Puzzle Entrance); |
13 |
if (room == room_fire9) |
14 |
room_goto(room_fire7 Hotland - Puzzle Gate 1); |
15 |
if (room == room_water12) |
16 |
room_goto(room_water_onionsan Waterfall - Onionsan); |
17 |
if (room == room_water_onionsan) |
18 |
room_goto(room_water12 Waterfall - Split Pathway); |