|
1
|
global.entrance = 23;
|
|
2
|
instance_create(0, 0, obj_persistentfader);
|
|
3
|
if (room == room_tundra_town)
|
|
4
|
room_goto(room_tundra_grillby Snowdin Town: Grillby's);
|
|
5
|
if (room == room_tundra_grillby)
|
|
6
|
room_goto(room_tundra_town Snowdin - Town [SAVE]);
|
|
7
|
if (room == room_water_friendlyhub)
|
|
8
|
room_goto(room_water_blookyard Waterfall - Twin Ghost houses);
|
|
9
|
if (room == room_water_blookyard)
|
|
10
|
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
|
|
11
|
if (room == room_fire7)
|
|
12
|
room_goto(room_fire9 Hotland - Right Box Puzzle Entrance);
|
|
13
|
if (room == room_fire9)
|
|
14
|
room_goto(room_fire7 Hotland - Puzzle Gate 1);
|
|
15
|
if (room == room_water12)
|
|
16
|
room_goto(room_water_onionsan Waterfall - Onionsan);
|
|
17
|
if (room == room_water_onionsan)
|
|
18
|
room_goto(room_water12 Waterfall - Split Pathway);
|