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gml_Object_obj_door_w_Alarm_2

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1
global.entrance = 23;
2
instance_create(0, 0, obj_persistentfader);
3
if (room == room_tundra_town)
4
    room_goto(room_tundra_grillby Snowdin Town: Grillby's);
5
if (room == room_tundra_grillby)
6
    room_goto(room_tundra_town Snowdin - Town [SAVE]);
7
if (room == room_water_friendlyhub)
8
    room_goto(room_water_blookyard Waterfall - Twin Ghost houses);
9
if (room == room_water_blookyard)
10
    room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
11
if (room == room_fire7)
12
    room_goto(room_fire9 Hotland - Right Box Puzzle Entrance);
13
if (room == room_fire9)
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    room_goto(room_fire7 Hotland - Puzzle Gate 1);
15
if (room == room_water12)
16
    room_goto(room_water_onionsan Waterfall - Onionsan);
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if (room == room_water_onionsan)
18
    room_goto(room_water12 Waterfall - Split Pathway);