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gml_Object_obj_door_w_Other_19

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1
global.interact = 3;
2
instance_create(0, 0, obj_unfader);
3
if (global.flag[7 true_pacifist] == 0)
4
    instance_create(0, 0, obj_musfadeout);
5
if (touched == 0)
6
{
7
    alarm[2] = 14;
gml_Object_obj_door_w_Alarm_2.gml

global.entrance = 23; instance_create(0, 0, obj_persistentfader); if (room == room_tundra_town) room_goto(room_tundra_grillby Snowdin Town: Grillby's); if (room == room_tundra_grillby) room_goto(room_tundra_town Snowdin - Town [SAVE]); if (room == room_water_friendlyhub) room_goto(room_water_blookyard Waterfall - Twin Ghost houses); if (room == room_water_blookyard) room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]); if (room == room_fire7) room_goto(room_fire9 Hotland - Right Box Puzzle Entrance); if (room == room_fire9) room_goto(room_fire7 Hotland - Puzzle Gate 1); if (room == room_water12) room_goto(room_water_onionsan Waterfall - Onionsan); if (room == room_water_onionsan) room_goto(room_water12 Waterfall - Split Pathway);
8
    touched = 1;
9
}