gml_Object_obj_door_w_Alarm_2.gmlglobal.entrance = 23;
instance_create(0, 0, obj_persistentfader);
if (room == room_tundra_town)
room_goto(
room_tundra_grillby Snowdin Town: Grillby's);
if (room == room_tundra_grillby)
room_goto(
room_tundra_town Snowdin - Town [SAVE]);
if (room == room_water_friendlyhub)
room_goto(
room_water_blookyard Waterfall - Twin Ghost houses);
if (room == room_water_blookyard)
room_goto(
room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
if (room == room_fire7)
room_goto(
room_fire9 Hotland - Right Box Puzzle Entrance);
if (room == room_fire9)
room_goto(
room_fire7 Hotland - Puzzle Gate 1);
if (room == room_water12)
room_goto(
room_water_onionsan Waterfall - Onionsan);
if (room == room_water_onionsan)
room_goto(
room_water12 Waterfall - Split Pathway);