global.interact = 3;
instance_create(0, 0, obj_unfader);
if (touched == 0)
{
alarm[2] = 8;gml_Object_obj_doorA_Alarm_2.gmlglobal.entrance = 1; instance_create(0, 0, obj_persistentfader); if (room != room_castle_prebarrier) room_goto(room_next(room)); else if (global.flag[7 true_pacifist] == 1) room_goto(room_castle_trueexit Path to outside [Dogchecked]); else room_goto_next();
touched = 1;
}