gml_Object_obj_doorXmusicfade_Alarm_2.gmlinstance_create(0, 0, obj_persistentfader);
if (room == room_tundra_town && x < 1000)
room_goto(
room_shop1 Snowdin Town - Shop [Dogchecked]);
if (room == room_tundra_town && x > (room_width - 80))
room_goto(
room_fogroom Snowdin - Papyrus Battle);
if (room == room_fogroom)
room_goto(
room_tundra_town Snowdin - Town [SAVE]);
if (room == room_tundra_iceexit)
{
room_goto(
room_icecave1 Snowdin - Ice Cave 1);
exit;
}
if (room == room_icecave1)
{
room_goto(
room_tundra_iceexit Snowdin - Ice Cave entrance);
exit;
}
if (room == room_water_bird)
room_goto(
room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
if (room == room_water_friendlyhub)
room_goto(
room_water_bird Waterfall - Duck);
if (room == room_water_shop)
room_goto(
room_shop2 Waterfall - Gerson's shop [Dogchecked]);
if (room == room_fire_hotelfront_2)
room_goto(
room_shop3 Hotland - Bratty and Catty [Dogchecked]);
if (room == room_fire_hotelfront_1)
room_goto(
room_fire_elevator_r3 Hotland - Elevator R3);
if (room == room_fire_elevator_r3)
room_goto(
room_fire_hotelfront_1 Hotland - Nice Cream Stand);
if (room == room_fire_precore)
room_goto(
room_fire_hotellobby Hotland - Hotel Lobby [SAVE]);
if (room == room_fire_hotellobby)
room_goto(
room_fire_precore Hotland - Core Entrance);
if (room == room_asghouse1)
room_goto(
room_basement1_final New Home - Basement 1);
if (room == room_basement1_final)
room_goto(
room_asghouse1 New Home - Entrance);
if (room == room_castle_finalshoehorn)
room_goto(
room_castle_throneroom Throne Room [SAVE]);
if (room == room_castle_throneroom)
room_goto(
room_castle_finalshoehorn Throne Entrance [SAVE]);
if (room == room_water_temvillage)
room_goto(
room_shop5 Waterfall - Tem Shop [Dogchecked]);
if (room == room_dogshrine)
room_goto(
room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house);
if (room == room_tundra_sanshouse)
room_goto(
room_dogshrine Snowdin - Dog Shrine [Dogchecked]);