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gml_Object_obj_doorXmusicfade_Other_19

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1
global.entrance = 24;
2
global.interact = 3;
3
instance_create(0, 0, obj_unfader);
4
if (global.flag[7 true_pacifist] == 0)
5
    instance_create(0, 0, obj_musfadeout);
6
if (touched == 0)
7
{
8
    alarm[2] = 13;
gml_Object_obj_doorXmusicfade_Alarm_2.gml

instance_create(0, 0, obj_persistentfader); if (room == room_tundra_town && x < 1000) room_goto(room_shop1 Snowdin Town - Shop [Dogchecked]); if (room == room_tundra_town && x > (room_width - 80)) room_goto(room_fogroom Snowdin - Papyrus Battle); if (room == room_fogroom) room_goto(room_tundra_town Snowdin - Town [SAVE]); if (room == room_tundra_iceexit) { room_goto(room_icecave1 Snowdin - Ice Cave 1); exit; } if (room == room_icecave1) { room_goto(room_tundra_iceexit Snowdin - Ice Cave entrance); exit; } if (room == room_water_bird) room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]); if (room == room_water_friendlyhub) room_goto(room_water_bird Waterfall - Duck); if (room == room_water_shop) room_goto(room_shop2 Waterfall - Gerson's shop [Dogchecked]); if (room == room_fire_hotelfront_2) room_goto(room_shop3 Hotland - Bratty and Catty [Dogchecked]); if (room == room_fire_hotelfront_1) room_goto(room_fire_elevator_r3 Hotland - Elevator R3); if (room == room_fire_elevator_r3) room_goto(room_fire_hotelfront_1 Hotland - Nice Cream Stand); if (room == room_fire_precore) room_goto(room_fire_hotellobby Hotland - Hotel Lobby [SAVE]); if (room == room_fire_hotellobby) room_goto(room_fire_precore Hotland - Core Entrance); if (room == room_asghouse1) room_goto(room_basement1_final New Home - Basement 1); if (room == room_basement1_final) room_goto(room_asghouse1 New Home - Entrance); if (room == room_castle_finalshoehorn) room_goto(room_castle_throneroom Throne Room [SAVE]); if (room == room_castle_throneroom) room_goto(room_castle_finalshoehorn Throne Entrance [SAVE]); if (room == room_water_temvillage) room_goto(room_shop5 Waterfall - Tem Shop [Dogchecked]); if (room == room_dogshrine) room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house); if (room == room_tundra_sanshouse) room_goto(room_dogshrine Snowdin - Dog Shrine [Dogchecked]);
9
    touched = 1;
10
}