|
1
|
instance_create(0, 0, obj_persistentfader);
|
|
2
|
if (room == room_tundra_town && x < 1000)
|
|
3
|
room_goto(room_shop1 Snowdin Town - Shop [Dogchecked]);
|
|
4
|
if (room == room_tundra_town && x > (room_width - 80))
|
|
5
|
room_goto(room_fogroom Snowdin - Papyrus Battle);
|
|
6
|
if (room == room_fogroom)
|
|
7
|
room_goto(room_tundra_town Snowdin - Town [SAVE]);
|
|
8
|
if (room == room_tundra_iceexit)
|
|
9
|
{
|
|
10
|
room_goto(room_icecave1 Snowdin - Ice Cave 1);
|
|
11
|
exit;
|
|
12
|
}
|
|
13
|
if (room == room_icecave1)
|
|
14
|
{
|
|
15
|
room_goto(room_tundra_iceexit Snowdin - Ice Cave entrance);
|
|
16
|
exit;
|
|
17
|
}
|
|
18
|
if (room == room_water_bird)
|
|
19
|
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
|
|
20
|
if (room == room_water_friendlyhub)
|
|
21
|
room_goto(room_water_bird Waterfall - Duck);
|
|
22
|
if (room == room_water_shop)
|
|
23
|
room_goto(room_shop2 Waterfall - Gerson's shop [Dogchecked]);
|
|
24
|
if (room == room_fire_hotelfront_2)
|
|
25
|
room_goto(room_shop3 Hotland - Bratty and Catty [Dogchecked]);
|
|
26
|
if (room == room_fire_hotelfront_1)
|
|
27
|
room_goto(room_fire_elevator_r3 Hotland - Elevator R3);
|
|
28
|
if (room == room_fire_elevator_r3)
|
|
29
|
room_goto(room_fire_hotelfront_1 Hotland - Nice Cream Stand);
|
|
30
|
if (room == room_fire_precore)
|
|
31
|
room_goto(room_fire_hotellobby Hotland - Hotel Lobby [SAVE]);
|
|
32
|
if (room == room_fire_hotellobby)
|
|
33
|
room_goto(room_fire_precore Hotland - Core Entrance);
|
|
34
|
if (room == room_asghouse1)
|
|
35
|
room_goto(room_basement1_final New Home - Basement 1);
|
|
36
|
if (room == room_basement1_final)
|
|
37
|
room_goto(room_asghouse1 New Home - Entrance);
|
|
38
|
if (room == room_castle_finalshoehorn)
|
|
39
|
room_goto(room_castle_throneroom Throne Room [SAVE]);
|
|
40
|
if (room == room_castle_throneroom)
|
|
41
|
room_goto(room_castle_finalshoehorn Throne Entrance [SAVE]);
|
|
42
|
if (room == room_water_temvillage)
|
|
43
|
room_goto(room_shop5 Waterfall - Tem Shop [Dogchecked]);
|
|
44
|
if (room == room_dogshrine)
|
|
45
|
room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house);
|
|
46
|
if (room == room_tundra_sanshouse)
|
|
47
|
room_goto(room_dogshrine Snowdin - Dog Shrine [Dogchecked]);
|