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gml_Object_obj_doorXmusicfade_Alarm_2

(view raw script w/o annotations or w/e)
1
instance_create(0, 0, obj_persistentfader);
2
if (room == room_tundra_town && x < 1000)
3
    room_goto(room_shop1 Snowdin Town - Shop [Dogchecked]);
4
if (room == room_tundra_town && x > (room_width - 80))
5
    room_goto(room_fogroom Snowdin - Papyrus Battle);
6
if (room == room_fogroom)
7
    room_goto(room_tundra_town Snowdin - Town [SAVE]);
8
if (room == room_tundra_iceexit)
9
{
10
    room_goto(room_icecave1 Snowdin - Ice Cave 1);
11
    exit;
12
}
13
if (room == room_icecave1)
14
{
15
    room_goto(room_tundra_iceexit Snowdin - Ice Cave entrance);
16
    exit;
17
}
18
if (room == room_water_bird)
19
    room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]);
20
if (room == room_water_friendlyhub)
21
    room_goto(room_water_bird Waterfall - Duck);
22
if (room == room_water_shop)
23
    room_goto(room_shop2 Waterfall - Gerson's shop [Dogchecked]);
24
if (room == room_fire_hotelfront_2)
25
    room_goto(room_shop3 Hotland - Bratty and Catty [Dogchecked]);
26
if (room == room_fire_hotelfront_1)
27
    room_goto(room_fire_elevator_r3 Hotland - Elevator R3);
28
if (room == room_fire_elevator_r3)
29
    room_goto(room_fire_hotelfront_1 Hotland - Nice Cream Stand);
30
if (room == room_fire_precore)
31
    room_goto(room_fire_hotellobby Hotland - Hotel Lobby [SAVE]);
32
if (room == room_fire_hotellobby)
33
    room_goto(room_fire_precore Hotland - Core Entrance);
34
if (room == room_asghouse1)
35
    room_goto(room_basement1_final New Home - Basement 1);
36
if (room == room_basement1_final)
37
    room_goto(room_asghouse1 New Home - Entrance);
38
if (room == room_castle_finalshoehorn)
39
    room_goto(room_castle_throneroom Throne Room [SAVE]);
40
if (room == room_castle_throneroom)
41
    room_goto(room_castle_finalshoehorn Throne Entrance [SAVE]);
42
if (room == room_water_temvillage)
43
    room_goto(room_shop5 Waterfall - Tem Shop [Dogchecked]);
44
if (room == room_dogshrine)
45
    room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house);
46
if (room == room_tundra_sanshouse)
47
    room_goto(room_dogshrine Snowdin - Dog Shrine [Dogchecked]);