1 |
instance_create(0, 0, obj_persistentfader); |
2 |
if (room == room_tundra_town && x < 1000) |
3 |
room_goto(room_shop1 Snowdin Town - Shop [Dogchecked]); |
4 |
if (room == room_tundra_town && x > (room_width - 80)) |
5 |
room_goto(room_fogroom Snowdin - Papyrus Battle); |
6 |
if (room == room_fogroom) |
7 |
room_goto(room_tundra_town Snowdin - Town [SAVE]); |
8 |
if (room == room_tundra_iceexit) |
9 |
{ |
10 |
room_goto(room_icecave1 Snowdin - Ice Cave 1); |
11 |
exit; |
12 |
} |
13 |
if (room == room_icecave1) |
14 |
{ |
15 |
room_goto(room_tundra_iceexit Snowdin - Ice Cave entrance); |
16 |
exit; |
17 |
} |
18 |
if (room == room_water_bird) |
19 |
room_goto(room_water_friendlyhub Waterfall - Quiet Area [SAVE]); |
20 |
if (room == room_water_friendlyhub) |
21 |
room_goto(room_water_bird Waterfall - Duck); |
22 |
if (room == room_water_shop) |
23 |
room_goto(room_shop2 Waterfall - Gerson's shop [Dogchecked]); |
24 |
if (room == room_fire_hotelfront_2) |
25 |
room_goto(room_shop3 Hotland - Bratty and Catty [Dogchecked]); |
26 |
if (room == room_fire_hotelfront_1) |
27 |
room_goto(room_fire_elevator_r3 Hotland - Elevator R3); |
28 |
if (room == room_fire_elevator_r3) |
29 |
room_goto(room_fire_hotelfront_1 Hotland - Nice Cream Stand); |
30 |
if (room == room_fire_precore) |
31 |
room_goto(room_fire_hotellobby Hotland - Hotel Lobby [SAVE]); |
32 |
if (room == room_fire_hotellobby) |
33 |
room_goto(room_fire_precore Hotland - Core Entrance); |
34 |
if (room == room_asghouse1) |
35 |
room_goto(room_basement1_final New Home - Basement 1); |
36 |
if (room == room_basement1_final) |
37 |
room_goto(room_asghouse1 New Home - Entrance); |
38 |
if (room == room_castle_finalshoehorn) |
39 |
room_goto(room_castle_throneroom Throne Room [SAVE]); |
40 |
if (room == room_castle_throneroom) |
41 |
room_goto(room_castle_finalshoehorn Throne Entrance [SAVE]); |
42 |
if (room == room_water_temvillage) |
43 |
room_goto(room_shop5 Waterfall - Tem Shop [Dogchecked]); |
44 |
if (room == room_dogshrine) |
45 |
room_goto(room_tundra_sanshouse Snowdin Town: Papyrus and Sans's house); |
46 |
if (room == room_tundra_sanshouse) |
47 |
room_goto(room_dogshrine Snowdin - Dog Shrine [Dogchecked]); |