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gml_Object_obj_drakebody_Draw_0

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1
if (instance_exists(obj_drakehead))
2
{
3
    draw_sprite_ext(spr_snowdrake_legs, 0, x, y, 2, 2, 0, c_white, 1);
4
    draw_sprite_ext(spr_snowdrake_body, 0, x, y + ((obj_drakehead.y - ystart) / 3), 2, 2, 0, c_white, 1);
5
}
6
else
7
{
8
    draw_sprite_ext(spr_snowdrake_legs, 0, x, y, 2, 2, 0, c_white, 1);
9
    draw_sprite_ext(spr_snowdrake_body, 0, x, y, 2, 2, 0, c_white, 1);
10
}