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gml_Object_obj_dtrapfire_Create_0

related scripts: Alarm_0Alarm_1Alarm_2Create_0

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1
image_speed = 0.3334;
2
y = room_height;
3
vspeed = -2;
4
alarm[0]
 = 42;
gml_Object_obj_dtrapfire_Alarm_0.gml

vspeed = 0;