1 | siner = 0; |
2 | if (room == room_fire_elevator_l1) |
3 | sprite_index = spr_floorsign_l1; |
4 | if (room == room_fire_elevator_l2) |
5 | sprite_index = spr_floorsign_l2; |
6 | if (room == room_fire_elevator_l3) |
7 | sprite_index = spr_floorsign_l3; |
8 | if (room == room_fire_elevator_r1) |
9 | sprite_index = spr_floorsign_r1; |
10 | if (room == room_fire_elevator_r2) |
11 | sprite_index = spr_floorsign_r2; |
12 | if (room == room_fire_elevator_r3) |
13 | sprite_index = spr_floorsign_r3; |