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gml_Object_obj_elev_floorsign_Create_0

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1
siner = 0;
2
if (room == room_fire_elevator_l1)
3
    sprite_index = spr_floorsign_l1;
4
if (room == room_fire_elevator_l2)
5
    sprite_index = spr_floorsign_l2;
6
if (room == room_fire_elevator_l3)
7
    sprite_index = spr_floorsign_l3;
8
if (room == room_fire_elevator_r1)
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    sprite_index = spr_floorsign_r1;
10
if (room == room_fire_elevator_r2)
11
    sprite_index = spr_floorsign_r2;
12
if (room == room_fire_elevator_r3)
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    sprite_index = spr_floorsign_r3;