1 |
if (room == room_fire_elevator_l1) |
2 |
global.flag[398 current_elevator_floor] = 0; |
3 |
if (room == room_fire_elevator_r1) |
4 |
global.flag[398 current_elevator_floor] = 1; |
5 |
if (room == room_fire_elevator_r2) |
6 |
global.flag[398 current_elevator_floor] = 2; |
7 |
if (room == room_fire_elevator_l2) |
8 |
global.flag[398 current_elevator_floor] = 3; |
9 |
if (room == room_fire_elevator_l3) |
10 |
global.flag[398 current_elevator_floor] = 4; |
11 |
if (room == room_fire_elevator_r3) |
12 |
global.flag[398 current_elevator_floor] = 5; |