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gml_Object_obj_elevatordoor_Other_10

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1
if (room == room_fire_elevator_l1)
2
    global.flag[398 current_elevator_floor] = 0;
3
if (room == room_fire_elevator_r1)
4
    global.flag[398 current_elevator_floor] = 1;
5
if (room == room_fire_elevator_r2)
6
    global.flag[398 current_elevator_floor] = 2;
7
if (room == room_fire_elevator_l2)
8
    global.flag[398 current_elevator_floor] = 3;
9
if (room == room_fire_elevator_l3)
10
    global.flag[398 current_elevator_floor] = 4;
11
if (room == room_fire_elevator_r3)
12
    global.flag[398 current_elevator_floor] = 5;