1 |
if (global.flag[8 disable_random_encounters] == 1 || global.flag[7 true_pacifist] == 1) |
2 |
instance_destroy(); |
3 |
alldead = 0; |
4 |
global.encounter = 0; |
5 |
factor = 220; |
6 |
desto = 0; |
7 |
if (room == room_fire5 && global.flag[408 progress_hotland_battles] < 1) |
8 |
factor = 80; |
9 |
if (room == room_fire6 && global.flag[408 progress_hotland_battles] < 2) |
10 |
factor = 120; |
11 |
if (room == room_fire_walkandbranch && global.flag[408 progress_hotland_battles] < 3) |
12 |
factor = 80; |
13 |
if (room == room_fire_preshootguy4 && global.flag[408 progress_hotland_battles] < 4) |
14 |
factor = 20; |
15 |
script_execute(scr_steps, factor, 30, 40, 205); |
16 |
if (scr_enemynpc3scr_enemynpc3if (global.plot > 191)
{
if ( global.flag[7 true_pacifist] == 1 || global.flag[8 disable_random_encounters] == 1)
{
if ( global.flag[205 kills_hotland] == 0 && global.flag[206 hide_hotland_npcs] == 0)
return 1;
else
return 0;
}
else
{
return 0;
}
}
else
{
return 0;
} () == 1) |
17 |
instance_destroy(); |
18 |
if (room == room_fire_preshootguy4 && global.flag[400 completed_shoot_puzzle4] != 0) |
19 |
instance_destroy(); |