|
1
|
if (global.flag[8 disable_random_encounters] == 1 || global.flag[7 true_pacifist] == 1)
|
|
2
|
instance_destroy();
|
|
3
|
alldead = 0;
|
|
4
|
global.encounter = 0;
|
|
5
|
factor = 220;
|
|
6
|
desto = 0;
|
|
7
|
if (room == room_fire5 && global.flag[408 progress_hotland_battles] < 1)
|
|
8
|
factor = 80;
|
|
9
|
if (room == room_fire6 && global.flag[408 progress_hotland_battles] < 2)
|
|
10
|
factor = 120;
|
|
11
|
if (room == room_fire_walkandbranch && global.flag[408 progress_hotland_battles] < 3)
|
|
12
|
factor = 80;
|
|
13
|
if (room == room_fire_preshootguy4 && global.flag[408 progress_hotland_battles] < 4)
|
|
14
|
factor = 20;
|
|
15
|
script_execute(scr_steps, factor, 30, 40, 205);
|
|
16
|
if (scr_enemynpc3scr_enemynpc3
if (global.plot > 191)
{
if (global.flag[7 true_pacifist] == 1 || global.flag[8 disable_random_encounters] == 1)
{
if (global.flag[205 kills_hotland] == 0 && global.flag[206 hide_hotland_npcs] == 0)
return 1;
else
return 0;
}
else
{
return 0;
}
}
else
{
return 0;
} () == 1)
|
|
17
|
instance_destroy();
|
|
18
|
if (room == room_fire_preshootguy4 && global.flag[400 completed_shoot_puzzle4] != 0)
|
|
19
|
instance_destroy();
|