1 |
if (global.encounter > steps) |
2 |
{ |
3 |
if (global.interact == 0) |
4 |
{ |
5 |
script_execute(scr_steps, 190, 80, 20, 202); |
6 |
if (global.flag[6 hardmode] == 1) |
7 |
script_execute(scr_steps, 100, 60, 20, 202); |
8 |
global.encounter = 0; |
9 |
if (global.flag[6 hardmode] == 0) |
10 |
{ |
11 |
battlegroup = random(2); |
12 |
if (battlegroup <= 1) |
13 |
global.battlegroup = 4; |
14 |
if (battlegroup > 1) |
15 |
global.battlegroup = 5; |
16 |
} |
17 |
else |
18 |
{ |
19 |
battlegroup = random(3); |
20 |
if (battlegroup <= 1) |
21 |
global.battlegroup = 126; |
22 |
if (battlegroup > 1) |
23 |
global.battlegroup = 125; |
24 |
if (battlegroup > 2) |
25 |
global.battlegroup = 120; |
26 |
} |
27 |
if (alldead == 2) |
28 |
global.battlegroup = 19; |
29 |
if (alldead == 1) |
30 |
{ |
31 |
global.battlegroup = 19; |
32 |
alldead = 2; |
33 |
} |
34 |
else |
35 |
{ |
36 |
instance_create(0, 0, obj_battleblcon); |
37 |
} |
38 |
} |
39 |
} |