1 |
if (global.encounter > steps) |
2 |
{ |
3 |
if (global.interact == 0) |
4 |
{ |
5 |
script_execute(scr_steps, 290, 100, 20, 202); |
6 |
if (global.flag[6 hardmode] == 1) |
7 |
script_execute(scr_steps, 120, 60, 20, 202); |
8 |
global.encounter = 0; |
9 |
battlegroup = random(20); |
10 |
if (battlegroup <= 5) |
11 |
global.battlegroup = 6; |
12 |
if (battlegroup > 5) |
13 |
global.battlegroup = 7; |
14 |
if (battlegroup > 10) |
15 |
global.battlegroup = 8; |
16 |
if (battlegroup > 15) |
17 |
global.battlegroup = 9; |
18 |
if (battlegroup > 18) |
19 |
global.battlegroup = 10; |
20 |
if (global.flag[6 hardmode] == 1) |
21 |
{ |
22 |
if (battlegroup <= 5) |
23 |
global.battlegroup = 125; |
24 |
if (battlegroup > 5) |
25 |
global.battlegroup = 126; |
26 |
if (battlegroup > 10) |
27 |
global.battlegroup = 123; |
28 |
if (battlegroup > 15) |
29 |
global.battlegroup = 122; |
30 |
if (battlegroup > 18) |
31 |
global.battlegroup = 124; |
32 |
} |
33 |
if (alldead == 2) |
34 |
global.battlegroup = 19; |
35 |
if (alldead == 1) |
36 |
{ |
37 |
global.battlegroup = 19; |
38 |
alldead = 2; |
39 |
} |
40 |
else |
41 |
{ |
42 |
instance_create(0, 0, obj_battleblcon); |
43 |
} |
44 |
} |
45 |
} |