1 |
if (global.encounter > steps) |
2 |
{ |
3 |
if (global.phasing == 0) |
4 |
{ |
5 |
if (global.interact == 0) |
6 |
{ |
7 |
script_execute(scr_steps, 140, 210, 20, 202); |
8 |
if (global.flag[6 hardmode] == 1) |
9 |
script_execute(scr_steps, 120, 120, 20, 202); |
10 |
global.encounter = 0; |
11 |
battlegroup = random(15); |
12 |
if (battlegroup <= 2) |
13 |
global.battlegroup = 18; |
14 |
if (battlegroup > 2) |
15 |
global.battlegroup = 11; |
16 |
if (battlegroup > 9) |
17 |
global.battlegroup = 13; |
18 |
if (global.flag[6 hardmode] == 1) |
19 |
{ |
20 |
battlegroup = random(20); |
21 |
if (battlegroup <= 4) |
22 |
global.battlegroup = 128; |
23 |
if (battlegroup > 4) |
24 |
global.battlegroup = 129; |
25 |
if (battlegroup > 8) |
26 |
global.battlegroup = 130; |
27 |
if (battlegroup > 12) |
28 |
global.battlegroup = 121; |
29 |
if (battlegroup > 16) |
30 |
global.battlegroup = 124; |
31 |
if (battlegroup > 19) |
32 |
global.battlegroup = 132; |
33 |
} |
34 |
if (alldead == 2) |
35 |
global.battlegroup = 19; |
36 |
if (alldead == 1) |
37 |
{ |
38 |
global.battlegroup = 19; |
39 |
alldead = 2; |
40 |
} |
41 |
else |
42 |
{ |
43 |
instance_create(0, 0, obj_battleblcon); |
44 |
} |
45 |
} |
46 |
} |
47 |
else |
48 |
{ |
49 |
steps = 0; |
50 |
} |
51 |
} |