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gml_Object_obj_encounterer_water1_Create_0

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1
alldead = 0;
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global.encounter = 0;
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factor = 360;
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desto = 0;
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if (room == room_water6)
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    factor = 110;
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if (room == room_water5)
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    factor = 340;
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if (room == room_water5 && global.flag[357 progress_water_battles] == 0 && global.entrance == 1)
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{
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    factor = 20;
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    desto = 1;
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}
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script_execute(scr_steps, factor, 30, 18, 204);
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if (global.flag[204 kills_water] == 0 && global.plot > 121)
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    instance_destroy();