1 | alldead = 0; |
2 | global.encounter = 0; |
3 | factor = 360; |
4 | desto = 0; |
5 | if (room == room_water6) |
6 | factor = 110; |
7 | if (room == room_water5) |
8 | factor = 340; |
9 | if (room == room_water5 && global.flag[357 progress_water_battles] == 0 && global.entrance == 1) |
10 | { |
11 | factor = 20; |
12 | desto = 1; |
13 | } |
14 | script_execute(scr_steps, factor, 30, 18, 204); |
15 | if (global.flag[204 kills_water] == 0 && global.plot > 121) |
16 | instance_destroy(); |