| 1 |
if (global.encounter > steps) |
| 2 |
{ |
| 3 |
if (global.phasing == 0) |
| 4 |
{ |
| 5 |
if (global.interact == 0) |
| 6 |
{ |
| 7 |
script_execute(scr_steps, 340, 380, 18, 204); |
| 8 |
if (room == room_water6) |
| 9 |
script_execute(scr_steps, 1040, 380, 18, 204); |
| 10 |
global.encounter = 0; |
| 11 |
battlegroup = floor(random(15)); |
| 12 |
if (battlegroup < 15) |
| 13 |
global.battlegroup = 43; |
| 14 |
if (battlegroup < 11) |
| 15 |
global.battlegroup = 53; |
| 16 |
if (battlegroup < 7) |
| 17 |
global.battlegroup = 40; |
| 18 |
if (battlegroup < 4) |
| 19 |
global.battlegroup = 54; |
| 20 |
if (global.flag[357 progress_water_battles] == 0) |
| 21 |
global.battlegroup = 40; |
| 22 |
if (global.flag[357 progress_water_battles] == 1) |
| 23 |
global.battlegroup = 43; |
| 24 |
if (global.flag[357 progress_water_battles] == 2) |
| 25 |
global.battlegroup = 53; |
| 26 |
global.flag[357 progress_water_battles] += 1; |
| 27 |
if (alldead == 2) |
| 28 |
global.battlegroup = 19; |
| 29 |
if (alldead == 1) |
| 30 |
{ |
| 31 |
global.flag[223 genocide_water] = 1; |
| 32 |
global.battlegroup = 19; |
| 33 |
alldead = 2; |
| 34 |
} |
| 35 |
else |
| 36 |
{ |
| 37 |
instance_create(0, 0, obj_battleblcon); |
| 38 |
if (desto == 1) |
| 39 |
instance_destroy(); |
| 40 |
} |
| 41 |
} |
| 42 |
} |
| 43 |
else |
| 44 |
{ |
| 45 |
steps = 0; |
| 46 |
} |
| 47 |
} |