1 |
if (global.encounter > steps) |
2 |
{ |
3 |
if (global.phasing == 0) |
4 |
{ |
5 |
if (global.interact == 0) |
6 |
{ |
7 |
script_execute(scr_steps, 340, 380, 18, 204); |
8 |
if (room == room_water6) |
9 |
script_execute(scr_steps, 1040, 380, 18, 204); |
10 |
global.encounter = 0; |
11 |
battlegroup = floor(random(15)); |
12 |
if (battlegroup < 15) |
13 |
global.battlegroup = 43; |
14 |
if (battlegroup < 11) |
15 |
global.battlegroup = 53; |
16 |
if (battlegroup < 7) |
17 |
global.battlegroup = 40; |
18 |
if (battlegroup < 4) |
19 |
global.battlegroup = 54; |
20 |
if (global.flag[357 progress_water_battles] == 0) |
21 |
global.battlegroup = 40; |
22 |
if (global.flag[357 progress_water_battles] == 1) |
23 |
global.battlegroup = 43; |
24 |
if (global.flag[357 progress_water_battles] == 2) |
25 |
global.battlegroup = 53; |
26 |
global.flag[357 progress_water_battles] += 1; |
27 |
if (alldead == 2) |
28 |
global.battlegroup = 19; |
29 |
if (alldead == 1) |
30 |
{ |
31 |
global.flag[223 genocide_water] = 1; |
32 |
global.battlegroup = 19; |
33 |
alldead = 2; |
34 |
} |
35 |
else |
36 |
{ |
37 |
instance_create(0, 0, obj_battleblcon); |
38 |
if (desto == 1) |
39 |
instance_destroy(); |
40 |
} |
41 |
} |
42 |
} |
43 |
else |
44 |
{ |
45 |
steps = 0; |
46 |
} |
47 |
} |