Undertale script viewer

← back to main script listing

gml_Object_obj_endbeachanim_Alarm_0

(view raw script w/o annotations or w/e)
1
instance_create(x + 18, y + 13, obj_beachdebris);
2
alarm[0] = 8;
gml_Object_obj_endbeachanim_Alarm_0.gml

instance_create(x + 18, y + 13, obj_beachdebris); alarm[0] = 8; if (crack == 0) crack = 1; ctime += 1; if (ctime > 5) crack = 2; if (ctime > 10) crack = 3;
3
if (crack == 0)
4
    crack = 1;
5
ctime += 1;
6
if (ctime > 5)
7
    crack = 2;
8
if (ctime > 10)
9
    crack = 3;