1 |
siner += 1; |
2 |
army = sin(siner / 4) * 1.5; |
3 |
x += cos(siner / 6); |
4 |
draw_set_alpha(0.2); |
5 |
draw_set_color(c_black); |
6 |
ossafe_fill_rectangle(-10, 100, 330, 0); |
7 |
draw_set_alpha(1); |
8 |
draw_set_alpha(0.2); |
9 |
draw_set_color(c_black); |
10 |
ossafe_fill_rectangle(-10, 80, 330, 0); |
11 |
draw_set_alpha(1); |
12 |
if (leg == 0) |
13 |
draw_sprite(spr_mett_justwheel, 0, x, y + sprite_height); |
14 |
if (leg == 1) |
15 |
{ |
16 |
draw_sprite_ext(spr_mett_justleg, 0, x + 3 + legx, y + 17, 1, 1, legrot_r, c_white, 1); |
17 |
draw_sprite_ext(spr_mett_justleg, 0, (x - 2) + legx, y + 17, -1, 1, legrot_l, c_white, 1); |
18 |
legx = sin(siner / 4); |
19 |
} |
20 |
draw_sprite_ext(spr_mett_justarm, 0, x + 13, y + 9 + army + bodyy, 1, 1, 0, c_white, 1); |
21 |
draw_sprite_ext(spr_mett_justarm, 0, x - 12, ((y + 9) - army) + bodyy, -1, 1, 0, c_white, 1); |
22 |
draw_sprite(sprite_index, floor(siner / 6), x, y + bodyy); |