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gml_Object_obj_endmyroom_Create_0

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1
timer = -30;
2
death = 0;
3
if (ossafe_file_exists("system_information_963"))
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    death = 1;
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doreground = instance_create(x, y, obj_npc_marker);
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doreground.sprite_index = spr_myroom_doreground;
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doreground.visible = true;
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doreground.depth = 500;
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fix = 0;
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image_index = 0;
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image_speed = 0;
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dooropen = caster_load("music/end/dooropen.ogg");
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crickets = caster_load("music/end/crickets.ogg");
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doorclose = caster_load("music/end/doorclose.ogg");
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caster_loop(crickets, 1, 0.9);
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global.inbattle = 0;