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gml_Object_obj_exhaustbullet_Create_0

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1
off = 0;
2
alarm[0] = 1;
gml_Object_obj_exhaustbullet_Alarm_0.gml

if (off == 0) { gravity = 0.1; gravity_direction = 0; } if (off == 1) { gravity = 0.1; gravity_direction = 180; } if (off == 2) { gravity = 0.1; gravity_direction = 60 + random(60); pop = scr_monstersum(); if (pop > 1) instance_destroy(); }