gml_Object_obj_exhaustbullet_Alarm_0.gmlif (off == 0)
{
gravity = 0.1;
gravity_direction = 0;
}
if (off == 1)
{
gravity = 0.1;
gravity_direction = 180;
}
if (off == 2)
{
gravity = 0.1;
gravity_direction = 60 + random(60);
pop =
scr_monstersum();
if (pop > 1)
instance_destroy();
}