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gml_Object_obj_f_handgun_Create_0

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1
side = choose(0, 1);
2
visible = false;
3
alarm[0] = 1;
gml_Object_obj_f_handgun_Alarm_0.gml

visible = true; if (side == 0) { x = 70; alarm[4] = 24; con = 1; } if (side == 1) { x = room_width - 70; image_xscale = -1; alarm[4] = 24; con = 1; }
4
con = 0;
5
image_speed = 1;
6
image_xscale = 1;