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gml_Object_obj_face_asriel_Create_0

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event_inherited();
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image_speed = 0.25;
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if (instance_exists(obj_face_papyrus))
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{
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    with (obj_face_papyrus)
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        instance_destroy();
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}
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u[0] = 2185;
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u[1] = 2186;
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u[2] = 2187;
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u[3] = 2188;
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u[4] = 2189;
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u[5] = 2190;
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u[6] = 2191;
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u[7] = 2192;
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u[8] = 2193;
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u[9] = 2194;
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sprite_index = u[global.faceemotion];