1 | snd_play(snd_bluh); |
2 | global.interact = 1; |
3 | open = 1; |
4 | visible = true; |
5 | obj_mainchara.cutscene = 1; |
6 | with (instance_position(x + 10, y + 20, obj_solidtall_2)) |
7 | instance_destroy(); |
8 | scr_shake |
9 | global.interact = 1; |
10 | alarm[5] = 30; |
11 | myinteract = 0; |