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gml_Object_obj_fakedoor_Other_11

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1
snd_play(snd_bluh);
2
global.interact = 1;
3
open = 1;
4
visible = true;
5
obj_mainchara.cutscene = 1;
6
with (instance_position(x + 10, y + 20, obj_solidtall_2))
7
    instance_destroy();
8
scr_shake
scr_shake

instance_create(0, 0, obj_shaker); obj_shaker.hshake = argument0; obj_shaker.vshake = argument1; obj_shaker.shakespeed = argument2;
(2, 2, 2);
9
global.interact = 1;
10
alarm[5] = 30;
gml_Object_obj_fakedoor_Alarm_5.gml

global.interact = 0; obj_mainchara.cutscene = 0;
11
myinteract = 0;