| 1 | if (image_index != 1) |
| 2 | { |
| 3 | with (mypart1) |
| 4 | instance_destroy(); |
| 5 | with (mypart2) |
| 6 | instance_destroy(); |
| 7 | dmgwriter = instance_create((x + (sprite_width / 2)) - 48, y - 24, obj_dmgwriter); |
| 8 | global.damage = takedamage; |
| 9 | with (dmgwriter) |
| 10 | dmg = global.damage; |
| 11 | image_index = 1; |
| 12 | snd_play(snd_damage); |
| 13 | alarm[8] = 11; |
| 14 | } |
| 15 | x += shudder; |
| 16 | if (shudder < 0) |
| 17 | shudder = -(shudder + 2); |
| 18 | else |
| 19 | shudder = -shudder; |
| 20 | if (shudder == 0) |
| 21 | { |
| 22 | global.hurtanim[myself] = 2; |
| 23 | exit; |
| 24 | } |
| 25 | alarm[3] = 2; |