Undertale script viewer

← back to main script listing

gml_Object_obj_falltransition_Create_0

(view raw script w/o annotations or w/e)
1
con = 0;
2
finaly = 333;
3
if (global.flag[388 falling] == 1)
4
{
5
    global.flag[388 falling] = 0;
6
    finaly = obj_mainchara.y;
7
    obj_mainchara.y = -20;
8
    obj_mainchara.image_alpha = 0.5;
9
    obj_mainchara.vspeed = 6;
10
    con = 1;
11
    alarm[3] = 4;
gml_Object_obj_falltransition_Alarm_3.gml

if (global.interact == 1) { global.facing += 1; if (global.facing > 3) global.facing = 0; alarm[3] = 5; }
12
    global.interact = 1;
13
    global.phasing = 1;
14
}
15
else
16
{
17
    instance_destroy();
18
}