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gml_Object_obj_finalbarrier_Create_0

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1
u[0] = 0;
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u[1] = 0;
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u[2] = 0;
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c[0] = 0;
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c[1] = 0;
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c[2] = 0;
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m = instance_number(object_index);
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maxm = 100;
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j = 0;
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alarm[0] = 1;
gml_Object_obj_finalbarrier_Alarm_0.gml

if (m < maxm) instance_create((room_width / 2) - (room_width / (m + 1)), (room_height / 2) - (room_height / (m + 1)), object_index);
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y -= (2000 / m);
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depth = 500000 - m;