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gml_Object_obj_finalelevatorpanel_Create_0

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1
myinteract = 0;
2
con = 0;
3
heartx = 0;
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hearty = 0;
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trigger = 0;
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dirdir = 0;
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ourx = 0;
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oury = 0;
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rectaur = 0;
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rect = 0;
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obj_mainchara.cutscene = 1;
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if (room == room_truelab_elevatorinside || room == room_truelab_castle_elevator)
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{
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    fake = scr_marker
scr_marker

thismarker = instance_create(argument0, argument1, obj_npc_marker); thismarker.visible = true; thismarker.image_speed = 0; thismarker.sprite_index = argument2; return thismarker;
(x, y, sprite_index);
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    fake.depth = depth;
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    instance_destroy();
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}