Undertale script viewer

← back to main script listing

gml_Object_obj_FinalWriter_Create_0

(view raw script w/o annotations or w/e)
1
wx = 90;
2
if (global.language == "ja")
3
    wx -= 16;
4
wy = 280;
5
scr_setfont
scr_setfont

var newfont = argument0; if (global.language == "ja") { if (newfont == fnt_main) newfont = fnt_ja_main; if (newfont == fnt_maintext) newfont = fnt_ja_maintext; if (newfont == fnt_plain) newfont = fnt_ja_plain; } draw_set_font(newfont);
(-1);
6
draw_set_color(c_white);
7
a = 2;
8
b = 3;
9
string0 = 
ASRIEL DREEMURR
scr_gettext
scr_gettext

var text_id = argument[0]; var text = ds_map_find_value(global.text_data_en, text_id); if (is_undefined(text)) text = ""; if (global.language == "ja") { var loc_text = ds_map_find_value(global.text_data_ja, text_id); if (!is_undefined(loc_text)) text = loc_text; } for (var i = 1; i <= (string_length(text) - 3); i++) { if (string_copy(text, i, 2) == "\[" && string_char_at(text, i + 3) == "]") { var sel = string_char_at(text, i + 2); var replace; if (sel == "C") replace = global.charname; else if (sel == "G") replace = string(global.gold); else if (sel == "I") replace = global.itemname[global.menucoord[1]]; else if (sel == "1" && argument_count > 1) replace = argument[1]; else if (sel == "2" && argument_count > 2) replace = argument[2]; else if (sel == "3" && argument_count > 3) replace = argument[3]; else if (sel == "4" && argument_count > 4) replace = argument[4]; else if (sel == "5" && argument_count > 5) replace = argument[5]; else if (sel == "6" && argument_count > 6) replace = argument[6]; else if (sel == "7" && argument_count > 7) replace = argument[7]; else if (sel == "8" && argument_count > 8) replace = argument[8]; else if (sel == "9" && argument_count > 9) replace = argument[9]; else replace = ""; var before = string_copy(text, 1, i - 1); var after = string_copy(text, i + 4, string_length(text)); text = before + replace + after; i += (string_length(replace) - 1); } } return text;
("obj_FinalWriter_34")
;
10
alarm[0] = 2;
gml_Object_obj_FinalWriter_Alarm_0.gml

stringln = string_length(string0); string1 = ""; tchar = string_char_at(string0, at); string1 += tchar; at += 1; alarm[1] = typespeed; active = 1; if (tchar != " ") { snd_stop(snd_txtasr2); snd_play(snd_txtasr2); }
11
active = 0;
12
at = 1;
13
typespeed = 6;
14
w_sfx = caster_load("music/sfx/sfx_a_gigatalk.ogg");