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gml_Object_obj_flowey_bulletmaster_Alarm_7

related scripts: Alarm_0 • Alarm_4 • Alarm_5 • Alarm_6 • Alarm_7 • Alarm_8 • Create_0 • Other_11 • Step_0

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1
with (obj_flowey_master)
2
{
3
    if (megadamage < 4)
4
        megadamage += 1;
5
}
6
alarm[7]
 = 900;
gml_Object_obj_flowey_bulletmaster_Alarm_7.gml

with (obj_flowey_master) { if (megadamage < 4) megadamage += 1; } alarm[7]
 = 900;