hl = instance_create(260 + random(100), 180, obj_6heal);
alarm[8] = 170 + random(20);gml_Object_obj_flowey_bulletmaster_Alarm_8.gmlhl = instance_create(260 + random(100), 180, obj_6heal); alarm[8] = 170 + random(20); if (unhinged == 1) alarm[8] = 145 + random(10);
if (unhinged == 1)
alarm[8] = 145 + random(10);gml_Object_obj_flowey_bulletmaster_Alarm_8.gmlhl = instance_create(260 + random(100), 180, obj_6heal); alarm[8] = 170 + random(20); if (unhinged == 1) alarm[8] = 145 + random(10);