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gml_Object_obj_flowey_bulletmaster_Alarm_8

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1
hl = instance_create(260 + random(100), 180, obj_6heal);
2
alarm[8] = 170 + random(20);
gml_Object_obj_flowey_bulletmaster_Alarm_8.gml

hl = instance_create(260 + random(100), 180, obj_6heal); alarm[8] = 170 + random(20); if (unhinged == 1) alarm[8] = 145 + random(10);
3
if (unhinged == 1)
4
    alarm[8] = 145 + random(10);
gml_Object_obj_flowey_bulletmaster_Alarm_8.gml

hl = instance_create(260 + random(100), 180, obj_6heal); alarm[8] = 170 + random(20); if (unhinged == 1) alarm[8] = 145 + random(10);