|
1
|
obj_floweybodyparent.knockfactor = knockfactor;
|
|
2
|
with (obj_floweybodyparent)
|
|
3
|
{
|
|
4
|
if (object_index != obj_floweyx_tv)
|
|
5
|
{
|
|
6
|
image_blend = make_color_rgb(255, 255 - (knockfactor * 5), 255 - (knockfactor * 5));
|
|
7
|
blend2 = make_color_rgb(255, 255 - (knockfactor * 5), 255 - (knockfactor * 5));
|
|
8
|
x = (xstart + random(knockfactor * 3)) - random(knockfactor * 3);
|
|
9
|
y = (ystart + random(knockfactor * 3)) - random(knockfactor * 3);
|
|
10
|
if (object_index == obj_fleshface || object_index == obj_floweyx_mouth)
|
|
11
|
{
|
|
12
|
x = xstart;
|
|
13
|
y = ystart;
|
|
14
|
}
|
|
15
|
if (object_index == obj_sidestalk)
|
|
16
|
{
|
|
17
|
y -= 80;
|
|
18
|
if (x > 320)
|
|
19
|
x -= 40;
|
|
20
|
if (x < 320)
|
|
21
|
x += 40;
|
|
22
|
}
|
|
23
|
}
|
|
24
|
}
|
|
25
|
knockfactor -= 1;
|
|
26
|
alarm[11] = 1; gml_Object_obj_flowey_master_Alarm_11.gml
obj_floweybodyparent.knockfactor = knockfactor;
with (obj_floweybodyparent)
{
if (object_index != obj_floweyx_tv)
{
image_blend = make_color_rgb(255, 255 - (knockfactor * 5), 255 - (knockfactor * 5));
blend2 = make_color_rgb(255, 255 - (knockfactor * 5), 255 - (knockfactor * 5));
x = (xstart + random(knockfactor * 3)) - random(knockfactor * 3);
y = (ystart + random(knockfactor * 3)) - random(knockfactor * 3);
if (object_index == obj_fleshface || object_index == obj_floweyx_mouth)
{
x = xstart;
y = ystart;
}
if (object_index == obj_sidestalk)
{
y -= 80;
if (x > 320)
x -= 40;
if (x < 320)
x += 40;
}
}
}
knockfactor -= 1;
alarm[11] = 1;
if (knockfactor < 0)
alarm[11] = -1;
|
|
27
|
if (knockfactor < 0)
|
|
28
|
alarm[11] = -1; gml_Object_obj_flowey_master_Alarm_11.gml
obj_floweybodyparent.knockfactor = knockfactor;
with (obj_floweybodyparent)
{
if (object_index != obj_floweyx_tv)
{
image_blend = make_color_rgb(255, 255 - (knockfactor * 5), 255 - (knockfactor * 5));
blend2 = make_color_rgb(255, 255 - (knockfactor * 5), 255 - (knockfactor * 5));
x = (xstart + random(knockfactor * 3)) - random(knockfactor * 3);
y = (ystart + random(knockfactor * 3)) - random(knockfactor * 3);
if (object_index == obj_fleshface || object_index == obj_floweyx_mouth)
{
x = xstart;
y = ystart;
}
if (object_index == obj_sidestalk)
{
y -= 80;
if (x > 320)
x -= 40;
if (x < 320)
x += 40;
}
}
}
knockfactor -= 1;
alarm[11] = 1;
if (knockfactor < 0)
alarm[11] = -1;
|