1 | snd_play(snd_hurt1_c); |
2 | global.my_hp = 0; |
3 | global.my_inv = 40; |
4 | instance_create(0, 0, obj_vsflowey_shaker); |
5 | obj_vsflowey_heart.move = 0; |
6 | obj_vsflowey_heart.alarm[5] = 5; |
7 | if (destroyer == 1) |
8 | obj_vsflowey_heart.alarm[5] = 20; |
9 | if (destroyer > 30) |
10 | { |
11 | global.my_hp = 1; |
12 | obj_vsflowey_heart.move = 0; |
13 | obj_vsflowey_heart.alarm[5] = -1; |
14 | } |