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gml_Object_obj_flowey_master_Alarm_9

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1
snd_play(snd_hurt1_c);
2
global.my_hp = 0;
3
global.my_inv = 40;
4
instance_create(0, 0, obj_vsflowey_shaker);
5
obj_vsflowey_heart.move = 0;
6
obj_vsflowey_heart.alarm[5] = 5;
7
if (destroyer == 1)
8
    obj_vsflowey_heart.alarm[5] = 20;
9
if (destroyer > 30)
10
{
11
    global.my_hp = 1;
12
    obj_vsflowey_heart.move = 0;
13
    obj_vsflowey_heart.alarm[5] = -1;
14
}