1 |
global.damage = 5; |
2 |
if (global.soul_rescue == 0) |
3 |
global.damage = 1; |
4 |
if (global.soul_rescue == 1) |
5 |
global.damage = 3 + floor(random(3)); |
6 |
if (global.soul_rescue == 2) |
7 |
global.damage = 10 + floor(random(3)); |
8 |
if (global.soul_rescue == 3) |
9 |
global.damage = 14 + floor(random(3)); |
10 |
if (global.soul_rescue == 4) |
11 |
global.damage = 18 + floor(random(4)); |
12 |
if (global.soul_rescue == 5) |
13 |
global.damage = 23 + floor(random(4)); |
14 |
if (global.soul_rescue >= 6) |
15 |
{ |
16 |
global.damage = 150 + floor(random(70)); |
17 |
if (megadamage == 1) |
18 |
global.damage = 250 + floor(random(21)); |
19 |
if (megadamage == 2) |
20 |
global.damage = 360 + floor(random(21)); |
21 |
if (megadamage == 3) |
22 |
global.damage = 700 + floor(random(21)); |
23 |
if (megadamage == 4) |
24 |
global.damage = 1200 + floor(random(21)); |
25 |
if (megadamage == 8) |
26 |
global.damage = 6000; |
27 |
} |
28 |
if (global.damage > 100) |
29 |
{ |
30 |
with (obj_floweyx_tv) |
31 |
event_user(1); |
32 |
knockfactor = 6; |
33 |
alarm[11] = 1;gml_Object_obj_flowey_master_Alarm_11.gmlobj_floweybodyparent.knockfactor = knockfactor;
with (obj_floweybodyparent)
{
if (object_index != obj_floweyx_tv)
{
image_blend = make_color_rgb(255, 255 - (knockfactor * 5), 255 - (knockfactor * 5));
blend2 = make_color_rgb(255, 255 - (knockfactor * 5), 255 - (knockfactor * 5));
x = (xstart + random(knockfactor * 3)) - random(knockfactor * 3);
y = (ystart + random(knockfactor * 3)) - random(knockfactor * 3);
if (object_index == obj_fleshface || object_index == obj_floweyx_mouth)
{
x = xstart;
y = ystart;
}
if (object_index == obj_sidestalk)
{
y -= 80;
if (x > 320)
x -= 40;
if (x < 320)
x += 40;
}
}
}
knockfactor -= 1;
alarm[11] = 1;
if (knockfactor < 0)
alarm[11] = -1; |
34 |
} |
35 |
else |
36 |
{ |
37 |
with (obj_floweyx_tv) |
38 |
event_user(2); |
39 |
} |
40 |
global.floweyhp -= global.damage; |
41 |
if (global.damage < 100) |
42 |
snd_play(snd_damage_c); |
43 |
else |
44 |
snd_play(snd_heavydamage); |
45 |
dd = instance_create(100, 140, obj_floweydmgwriter); |
46 |
dd.alarm[2] = 60; |
47 |
if (global.floweyhp <= 0) |
48 |
{ |
49 |
with (obj_flowey_fightbt) |
50 |
instance_destroy(); |
51 |
with (obj_fx_bgen) |
52 |
instance_destroy(); |
53 |
with (obj_flowey_bulletmaster) |
54 |
instance_destroy(); |
55 |
with (obj_floweybullet_parent) |
56 |
instance_destroy(); |
57 |
caster_stop(all); |
58 |
snd_play(snd_heavydamage); |
59 |
dd.alarm[2] = -1; |
60 |
dcon = 1; |
61 |
alarm[4] = 30; |
62 |
} |