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gml_Object_obj_flowey_wilt_Alarm_6

related scripts: Alarm_2 • Alarm_4 • Alarm_5 • Alarm_6 • Alarm_7 • Alarm_8 • Alarm_9 • Create_0 • Other_11 • Other_12 • Step_0

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1
con = 0;
2
image_index = 6;
3
x = xstart - shudder;
4
shudder *= -1;
5
if (shudder > 0)
6
    shudder -= 1;
7
else
8
    shudder += 1;
9
if (shudder != 0)
10
    alarm[6]
 = 8;
gml_Object_obj_flowey_wilt_Alarm_6.gml

con = 0; image_index = 6; x = xstart - shudder; shudder *= -1; if (shudder > 0) shudder -= 1; else shudder += 1; if (shudder != 0) alarm[6]
 = 8;
else doomcon = 1;
11
else
12
    doomcon = 1;