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gml_Object_obj_flowey_wilt_Alarm_6

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con = 0;
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image_index = 6;
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x = xstart - shudder;
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shudder *= -1;
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if (shudder > 0)
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    shudder -= 1;
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else
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    shudder += 1;
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if (shudder != 0)
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    alarm[6] = 8;
gml_Object_obj_flowey_wilt_Alarm_6.gml

con = 0; image_index = 6; x = xstart - shudder; shudder *= -1; if (shudder > 0) shudder -= 1; else shudder += 1; if (shudder != 0) alarm[6] = 8; else doomcon = 1;
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else
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    doomcon = 1;