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gml_Object_obj_floweyarm_Other_16

(view raw script w/o annotations or w/e)
1
if (image_xscale > 0 && instance_exists(obj_fx_bgen))
2
    obj_fx_bgen.rightarm = id;
3
if (image_xscale < 0 && instance_exists(obj_fx_bgen))
4
    obj_fx_bgen.leftarm = id;