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gml_Object_obj_floweyarm_Create_0

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1
acon = 0;
2
acon2 = 0;
3
siner = 0;
4
reach = 0;
5
reach2 = 0;
6
reach3 = 0;
7
made = 0;
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siner = 0;
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frozen = 0;
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desperate = 1;
11
if (image_xscale > 0 && instance_exists(obj_flowey_master))
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    obj_flowey_master.rightarm = id;
13
if (image_xscale < 0 && instance_exists(obj_flowey_master))
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    obj_flowey_master.leftarm = id;
15
scr_floweybodysave
scr_floweybodysave

save_x = x; save_y = y; save_index = image_index; save_sprite = sprite_index; save_blend = image_blend; save_xscale = image_xscale; save_yscale = image_yscale; save_angle = image_angle; save_hspeed = hspeed; save_vspeed = vspeed; save_speed = speed; save_direction = direction; saved = 1;
();