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gml_Object_obj_floweybattle1_Alarm_4

related scripts: Alarm_0 • Alarm_1 • Alarm_10 • Alarm_11 • Alarm_2 • Alarm_3 • Alarm_4 • Alarm_5 • Alarm_6 • Alarm_7 • Alarm_8 • Alarm_9 • Create_0 • Other_0 • Step_0

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1
if (global.language != "ja")
2
    alarm[6]
 = 170;
gml_Object_obj_floweybattle1_Alarm_6.gml

sprite_index = spr_floweyside; alarm[5]
 = 40;
conversation = 9.3;
3
global.typer = 6;
4
blcon = instance_create(x + sprite_width, y, obj_blconwdflowey);
5
conversation = 9.2;
6
global.msc = 672;
7
blconwriter = instance_create(obj_blconwdflowey.x + 40, obj_blconwdflowey.y + 10, OBJ_WRITER);