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gml_Object_obj_floweybattle1_Alarm_4

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1
if (global.language != "ja")
2
    alarm[6] = 170;
gml_Object_obj_floweybattle1_Alarm_6.gml

sprite_index = spr_floweyside; alarm[5] = 40; conversation = 9.3;
3
global.typer = 6;
4
blcon = instance_create(x + sprite_width, y, obj_blconwdflowey);
5
conversation = 9.2;
6
global.msc = 672;
7
blconwriter = instance_create(obj_blconwdflowey.x + 40, obj_blconwdflowey.y + 10, OBJ_WRITER);