1 | sprite_index = spr_floweyevil; |
2 | if (instance_exists(obj_blconwdflowey)) |
3 | { |
4 | with (obj_blconwdflowey) |
5 | instance_destroy(); |
6 | } |
7 | alarm[8] = 30; |
8 | caster_stop(floweysong); |
9 | caster_free(floweysong); |