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gml_Object_obj_floweybattle1_Alarm_7

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1
sprite_index = spr_floweyevil;
2
if (instance_exists(obj_blconwdflowey))
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{
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    with (obj_blconwdflowey)
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        instance_destroy();
6
}
7
alarm[8] = 30;
gml_Object_obj_floweybattle1_Alarm_8.gml

with (funwriter) instance_destroy(); global.typer = 7; blcon = instance_create(x + sprite_width, y, obj_blconwdflowey); conversation = 12; global.msc = 673; blconwriter = instance_create(obj_blconwdflowey.x + 40, obj_blconwdflowey.y + 10, OBJ_WRITER);
8
caster_stop(floweysong);
9
caster_free(floweysong);