1 | gl = 20; |
2 | snd_play(snd_damage); |
3 | if (image_index < 7) |
4 | { |
5 | image_index += 1; |
6 | } |
7 | else |
8 | { |
9 | alarm[0] = -1; |
10 | alarm[1] = -1; |
11 | alarm[2] = -1; |
12 | visible = false; |
13 | alarm[3] = 150; |
14 | } |