1 | counter = 0; |
2 | size = 1; |
3 | hspeed = 1; |
4 | caster_stop(snd_bombsplosion); |
5 | caster_play(snd_bombsplosion, 1, 1); |
6 | if (instance_exists(obj_vsflowey_shaker) == 0) |
7 | { |
8 | shk = instance_create(0, 0, obj_vsflowey_shaker); |
9 | shk.shakex = 6; |
10 | shk.shakey = 6; |
11 | } |