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gml_Object_obj_floweynukesplosion_Create_0

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counter = 0;
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size = 1;
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hspeed = 1;
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caster_stop(snd_bombsplosion);
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caster_play(snd_bombsplosion, 1, 1);
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if (instance_exists(obj_vsflowey_shaker) == 0)
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{
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    shk = instance_create(0, 0, obj_vsflowey_shaker);
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    shk.shakex = 6;
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    shk.shakey = 6;
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}